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Jürgen Gallinat (University Medical Center
Hamburg-Eppendorf, Germany) presented the current evidence at this ECNP Virtual
2020 session. Read More. digitalfitnessworld
Global grey matter volume shows a linear decrease with age
in normal adult brains
The hippocampus is essential for the acquisition of new memories1. In adult mouse studies, physical activity increases hippocampal neurogenesis1. In humans, brain volume is often used as a proxy for neuronal plasticity, with a linear decrease in global grey matter volume with age in normal adult brains4.
Video game playing and the brain
In adolescents, left ventral striatum volume (an area associated with dopamine release) is higher in frequent video game players (>9 h/week) compared to non-frequent players (<9 h/week)5.
In adults, there is a positive association between the lifetime amount of video gaming and grey matter volume.
In adults, there is a significant positive association
(p<0.001) between the lifetime amount of video gaming and grey matter volume
in parahippocampal, hippocampal and occipital regions, areas associated with
spatial navigation and visual attention6.
Enhancing neural plasticity through cognitive training
Training adults for ≥30 min/day over two months with a three-dimensional platformer video game significantly increased grey matter volume in the right hippocampal, suitable dorsolateral prefrontal and bilateral cerebellum regions, associated with changes in navigation strategy and desire for video gaming2. Computer game-based inhibition training in older adults increased cortical thickness in the right inferior frontal gyrus triangular, an area associated with response inhibition3.
Training adults with a video game significantly increased grey matter volume
Possible transfer effects
Can computer game training effects lead to transfer effects on other cognitive skills? A prospective study randomized surgical novices to a game with high visual-spatial demands and visual similarities to endoscopy or a game with mainly mental needs (chess)7. Both groups demonstrated improved performance in minimally invasive surgical simulators, with increased transfer effect in those trained on the visually similar game.
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